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This technology
can be largely broken down into two separate technologies. The first is
using computers to create three-dimensional clothing forms from two-dimensional
paper patterns. The second technique involves creating movement by transferring
the physical properties of a material onto clothes programmed into the
computer. We have combined these two technologies and in a computer environment
have been able to convey how clothes move as if they were being worn and
walked in by an actual human being.

In other words, before the actual assembly and sewing of material after
a pattern has been decided upon, people can now confirm with their own
eyes through the computer what sort of silhouette and movement these clothes
would have. Furthermore, by trying silk, cotton, wool, or any other materials
in the simulation, it is possible to choose the fabric that is appropriate
for each design.
We believe that this technology in which the computer can simulate
silhouettes beforehand is indispensable in the apparel industry, where
numerous articles are designed each month and there is no room for compromise
on the selection of materials.
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